Ghinx often go on a pilgrimage to strengthen both their mind and body. When they return, they've grown much wiser.
Ghinx's Base Stats
Stat | Base Stat | % |
HP | 117 |
|
Speed | 129 |
|
Attack | 131 |
|
Defense | 116 |
|
Sp. Attack | 157 |
|
Sp. Defense | 128 |
|
SP | 34 |
|
Ghinx's Evolution Line
Where to find Ghinx?
Location | Notes |
Pawbury |
Ghinx's Skills
Icon | Skill | Description | Unlocks At |
Fade Attack | Sneak up on the target, dealing damage. This attack always goes first. | Level 1 | |
Confusion | Confuses the opposing team, making them Hazy. | Level 5 | |
Kitty Claws | Claw at the target 1 to 3 times, dealing damage equal to 15% of the target's current HP with each strike. | Level 9 | |
Concentrate | The user increases its concentration, raising its Critical Hit Chance by 1 stage. | Level 13 | |
Premonition | The user has a premonition of a powerful attack. Inflicts great damage two rounds after this move is used. | Level 18 | |
Ghastly Nap | The user takes a restless nap, recovering 15% HP and dropping Accuracy of the opposing team by 1 stage. | Level 23 | |
Phantom Spike | Launch a ghostly spike at the target which absorbs power, increasing Attack by 2 stages when landing the final blow on the target. | Level 28 | |
Spectral Lattice | The user summons a spectral lattice on the field for 5 rounds, halving the damage of all special moves. | Level 31 | |
Cat Scratch | Claw at the target, dealing damage equal to 50% of the target's current HP. | Level 35 | |
Soul Swap | The user swaps its soul with a fainted Squad member, passing on the user's remaining HP percentage to the target. This move always goes last. | Level 43 | |
Magma Punch | Swing at the target with burning fists. Has a {sideEffectChance}% chance to Burn the target. | Level 50 | |
Lacerate | Lacerates the foe with a mighty claw swipe, dealing damage and making the target bleed. | Level 52 | |
Disable | Disable the target's last used move for 5 rounds. | Level 60 |
Ghinx's Traits
Trait | Description | Chance |
Kindred Soul | Upon entering a battle, if the opponent has higher max HP, the Coromon links their souls to match its HP until the battle ends. | 40% |
Tactical Retreat | When the Coromon retreats to its Spinner, it restores | 30% |
Backup Plan | Once per battle, the Coromon will cling to life instead of fainting when hit by a very effective attack. | 30% |
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