Squidly love to scare humans by flying in their bedroom at night, often tickling their face until they wake up to the sight of a Squidly.
Squidly's Base Stats
Stat | Base Stat | % |
HP | 48 |
|
Speed | 181 |
|
Attack | 39 |
|
Defense | 31 |
|
Sp. Attack | 212 |
|
Sp. Defense | 111 |
|
SP | 34 |
|
Squidly's Evolution Line
Where to find Squidly?
Location | Notes |
Pawbury |
Squidly's Skills
Icon | Skill | Description | Unlocks At |
Chomp | Chomp the target with razor-sharp teeth, with a {sideEffectChance}% chance to make the target bleed. | Level 1 | |
Drain | Deal damage and drain HP for half of the damage done. | Level 5 | |
Soul Swap | The user swaps its soul with a fainted Squad member, passing on the user's remaining HP percentage to the target. This move always goes last. | Level 10 | |
Premonition | The user has a premonition of a powerful attack. Inflicts great damage two rounds after this move is used. | Level 13 | |
Shadewalker | Attack the target from the shadows. Has a {sideEffectChance}% chance to make the target Hazy. | Level 19 | |
Cursed Grounds | The caster curses the ground, lowering Attack of any opponent entering the battlefield by 1 stage. | Level 23 | |
Toxic Cloud | Create a cloud of toxic gasses which will Poison the target. | Level 27 | |
Scary Vision | Shows the target a scary vision, lowering the target's Sp. Defense by 2 stages. | Level 33 | |
Super Drain | Deal damage and drain HP for half of the damage done. | Level 37 | |
Horror Mask | The user sacrifices 25% of its HP to lay a terrible curse upon the target. | Level 41 | |
Final Gift | When the user faints, it depletes the target's SP as a final gift. | Level 46 | |
Ball of Darkness | Launch a ball of pure shadow at the target. Has a {sideEffectChance}% chance to increase the user's Sp. Attack by 1 stage. | Level 50 | |
Artificial Night | Summon the twilight, increasing the effectiveness of Ghost Coromon. | Level 55 |
Squidly's Traits
Trait | Description | Chance |
Cosmic | The Coromon draws power from the Twilight, causing all negative stat changes applied to it to become positive. | 30% |
Motivated | Upon defeating an opponent, the Coromon gets motivated and raises its Attack and Sp. Attack by 1 stage. | 20% |
Dark Atmosphere | The Coromon calls forth the Twilight for 5 rounds upon entering a battle. | 30% |
Menacing | The Coromon intimidates its opponent, lowering its Attack by 1 stage. As the Squad leader outside of battle it has a chance to repel much weaker wild Coromon. | 20% |
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