The White Knight and Paladin class is a job branch of the Warrior class that not many people played during MapleStory in Before The Big Bang update. Paladins focused on using elemental damage to their advantage and can use either Blunt weapon type or a sword.
- Page, White Knight and Paladin Highlights
- Overview
- Assigning AP
- Warrior First Job Skill Build
- Page - Second Job Skill Build
- White Knight - Third Job Skill Build
- Paladin - Fourth Job Skill Build
In old-school MapleStory, the White Knight was one of the lower population classes that players played, due to it being overlooked for Hero and Dragon Knights. They were known for infusing their weapons with different elemental charges, allowing them to take advantage of monster weaknesses to deal significant damage. Like Crusaders, they had to make use of using first-job Warrior attacks all the way up to 4th job.
If you're looking for the modern MapleStory version, check out the Paladin Skill Build Guide page.
Page, White Knight and Paladin Highlights
Whilst they were less-played than most Warrior classes, the White Knight and Paladin class did offer some cool advantages.
Paladin advantages:
- High HP - All warriors have high hp, allowing them to solo train in end-game areas without support
- High Single-Target DPS - With the addition of Combo Strike and Panic, you attacks deal some of the highest damage lines in the game
- Elemental Damage - Many mobs in old-school MapleStory had an elemental weakness, allowing a Paladin to take advantage by changing their elemental attack type.
- Cheap To Fund - Due to it's unpopularity, many weapons, scrolls and skill books were significantly cheaper to buy than other Warrior classes.
Some of the disadvantages:
- Low mobility - They have no skills that help with mobility, so you'll be doing a lot of walking around to get to your training maps
- First Job Skills - As you advance with through the job advancements, you gain new buffs to deal more damage. But you'll still mostly be using Slash Blast and Power Strike in 3rd job
- Low Accuracy - You need to have DEX in order to hit mobs at certain levels
Overview
Main Stat: STR
Secondary Stat: DEX
Weapon: One-Handed Sword / Two-Handed Sword / Blunt Weapons
Job Branch:
- Warrior (Level 10)
- Page (Level 30)
- White Knight (Level 70)
- Paladin (Level 120)
Assigning AP
A Warrior's main stat is STR that boosts damage. But you'll also need DEX for wearing equipment and hitting mobs due to Warrior's low accuracy.
When rolling your stats for character creation, you want to aim for:
- STR: 13
- DEX: 4
- LUK: 4
- INT: 4
However, rolling this is called a "perfect roll", and so you should accept anything with low DEX and high STR to get going.
You get 5 AP per level in MapleStory. A regular AP build for Warrior is:
- +4 STR every Level
- +1 DEX every Level
In order to job advance at Level 10 to Warrior, you need 35 STR.
You'll want to cap your dex at around 50 and then gain DEX from Equipments in order to equip high-level equipment.
Warrior First Job Skill Build
At Level 10 you can job advance to Warrior in Perion by speaking to Dances With Balrog. You need at least 35 STR in order to job advance.
Each level up gives you 3 SP and your Job Advancement gives +1 SP.
- Level 10: Improving HP Recovery + 1
- Level 11: Improving HP Recovery + 3
- Level 12: Improving HP Recovery + 1, Improving Max HP Increase +2,
- Level 13: Improving Max HP Increase +3
- Level 14: Improving Max HP Increase +3
- Level 15: Improving Max HP Increase +2, Power Strike +1
- Level 16: Slash Blast +3
- Level 17: Slash Blast +3
- Level 18: Slash Blast +3
- Level 19: Slash Blast +3
- Level 20: Slash Blast +3
- Level 21: Slash Blast +3
- Level 22: Slash Blast +2, Power Strike +1
- Level 23: Power Strike +3
- Level 24: Power Strike +3
- Level 25: Power Strike +3
- Level 26: Power Strike +3
- Level 27:Power Strike +3
- Level 28: Power Strike +3
- Level 29: Improving HP Recovery + 3
- Level 30: Improving HP Recovery + 3
Warriors should put 5 points into Improving HP Recovery as soon as possible to unlock the skill Improving Max HP Increase and then max that.
Improving Max HP Increase adds additional HP to your character on level up, so the earlier you do this the more HP your character will have going forward.
Once maxed, add one point into Power Strike to start dealing more damage. Then you'll want to max Slash Blast for mobbing and then max Power Strike. You can play around with these skills if you find your damage is too low with Slash Blast and prefer 1-hitting single mobs.
Page - Second Job Skill Build
At Level 30, you can take on the Warrior second Job Advancement and become either a Fighter, Page or Spearman. This guide is for Page since we eventually want to become a Hero.
Follow this skill build:
- Level 30: Sword Mastery +1
- Level 31: Sword Mastery +3
- Level 32: Sword Mastery +1, Sword Booster +2
- Level 33: Sword Booster +3
- Level 34: Sword Booster +3
- Level 35: Sword Mastery +3
- Level 36: Sword Mastery +3
- Level 37: Sword Mastery +3
- Level 38: Sword Mastery +3
- Level 39: Sword Mastery +3
- Level 40: Sword Mastery +3
- Level 41: Sword Mastery +3
- Level 42: Sword Mastery +3
- Level 43: Sword Mastery +1, Sword Booster +2
- Level 44: Sword Booster +3
- Level 45: Sword Booster +3
- Level 46: Sword Booster +3
- Level 47: Sword Booster +1, Power Guard +2
- Level 48: Power Guard +3
- Level 49: Power Guard +3
- Level 50: Power Guard +3
- Level 51: Power Guard +3
- Level 52: Power Guard +3
- Level 53: Power Guard +3
- Level 54: Power Guard +3
- Level 55: Power Guard +3
- Level 56: Power Guard +1, Threaten +2
- Level 57: Threaten +3
- Level 58: Threaten +3
- Level 59: Threaten +3
- Level 60: Threaten +3
- Level 61: Threaten +3
- Level 62: Threaten +3
- Level 63: Blunt Weapon Mastery +3
- Level 64: Blunt Weapon Mastery +3
- Level 65: Blunt Weapon Mastery +3
- Level 66: Blunt Weapon Mastery +3
- Level 67: Blunt Weapon Mastery +3
- Level 68: Blunt Weapon Mastery +3
- Level 69: Blunt Weapon Mastery +3
- Level 70: Blunt Weapon Mastery +3
As a Page you'll continue to use Slash Blast and Power Strike from first job as your main attacking skills.
You'll want to max Sword Mastery first after putting some points into Sword Booster for additional attack speed. The choice between blunt weapons and swords is up to you, but most players prefer swords.
Power Guard is next, which helps with dealing damage and saving on Potion costs. Threaten is a pretty useless skill, but it's the only one left to max.
After that, you have free SP to spend on whatever you like.
White Knight - Third Job Skill Build
At Level 70, you can do the third job advancement and become a White Knight. This is where your class gets a bit more interesting!
Follow this skill build guide:
- Level 70: Fire Charge +1
- Level 71: Fire Charge +3
- Level 72: Fire Charge +3
- Level 73: Fire Charge +3
- Level 74: Fire Charge +3
- Level 75: Fire Charge +3
- Level 76: Fire Charge +3
- Level 77: Fire Charge +3
- Level 78: Fire Charge +3
- Level 79: Fire Charge +3
- Level 80: Fire Charge +2, Ice Charge +1
- Level 81: Ice Charge +3
- Level 82: Ice Charge +3
- Level 83: Ice Charge +3
- Level 84: Ice Charge +3
- Level 85: Ice Charge +3
- Level 86: Ice Charge +3
- Level 87: Ice Charge +3
- Level 88: Ice Charge +3
- Level 89: Ice Charge +3
- Level 90: Ice Charge +2, Thunder Charge +1
- Level 91: Thunder Charge +3
- Level 92: Thunder Charge +3
- Level 93: Thunder Charge +3
- Level 94: Thunder Charge +3
- Level 95: Thunder Charge +3
- Level 96: Thunder Charge +3
- Level 97: Thunder Charge +3
- Level 98: Thunder Charge +3
- Level 99: Thunder Charge +3
- Level 100: Thunder Charge +2, Charged Blow +1
- Level 101: Charged Blow +3
- Level 102: Charged Blow +3
- Level 103: Charged Blow +3
- Level 104: Charged Blow +3
- Level 105: Charged Blow +3
- Level 106: Charged Blow +3
- Level 107: Charged Blow +3
- Level 108: Charged Blow +3
- Level 109: Charged Blow +3
- Level 110: Charged Blow +2, Magic Crash +1
- Level 111: Magic Crash +3
- Level 112: Magic Crash +3
- Level 113: Magic Crash +3
- Level 114: Magic Crash +3
- Level 115: Magic Crash +3
- Level 116: Magic Crash +3
- Level 117: Magic Crash +1, Improving MP Recovery +2
- Level 118: Improving MP Recovery +3
- Level 119: Improving MP Recovery +3
- Level 120: Improving MP Recovery +3
A White Knight can choose between either maxing elemental charges for Blunt Weapons or Sword Weapons. We recommend using swords for a White Knight.
You have the choice of maxing either Fire Charge, Ice Charge and Thunder Charge in any order. You should choose the element that you'll be using the most for those level ranges (find out what mob weaknesses to plan your progression).
After that you max Charged Blow, which can stun monsters. Then Magic Crash for removing Magic Cancel on bosses. The rest of the points go into Improving MP Recovery.
Paladin - Fourth Job Skill Build
At Level 120, you can take on the fourth and final job advancement and become an Paladin!
Fourth job is slightly different to other jobs in that you need to obtain Skill Books to increase the max level of a skill and also take on a few quests to unlock others. This guide assumes you have everything maxed out, but whilst waiting for skill books you can improve other skills.
Follow this skill build:
- Level 120: Rush +1
- Level 121: Advanced Charge +3
- Level 122: Advanced Charge +3
- Level 123: Advanced Charge +3
- Level 124: Advanced Charge +1, Maple Warrior +2
- Level 125: Maple Warrior +3
- Level 126: Maple Warrior +3
- Level 127: Maple Warrior +2, Heaven's Hammer +1
- Level 128: Heaven's Hammer +3
- Level 129: Heaven's Hammer +3
- Level 130: Heaven's Hammer +3
- Level 131: Heaven's Hammer +3
- Level 132: Heaven's Hammer +3
- Level 133: Heaven's Hammer +3
- Level 134: Heaven's Hammer +3
- Level 135: Heaven's Hammer +3
- Level 136: Heaven's Hammer +3
- Level 137: Heaven's Hammer +2, Blast +1
- Level 138: Blast +3
- Level 139: Blast +3
- Level 140: Blast +3
- Level 141: Blast +3
- Level 142: Blast +3
- Level 143: Blast +3
- Level 144: Blast +3
- Level 145: Blast +3
- Level 146: Blast +3
- Level 147: Blast +2, Power Stance +1
- Level 148: Power Stance +3
- Level 149: Power Stance +3
- Level 150: Power Stance +3
- Level 151: Power Stance +3
- Level 152: Power Stance +3
- Level 153: Power Stance +3
- Level 154: Power Stance +3
- Level 155: Power Stance +3
- Level 156: Power Stance +3
- Level 157: Power Stance +2, Maple Warrior +1
- Level 158: Maple Warrior +3
- Level 159: Maple Warrior +3
- Level 160: Maple Warrior +3
- Level 161: Holy Charge: Sword +3
- Level 162: Holy Charge: Sword +3
- Level 163: Holy Charge: Sword +3
- Level 164: Holy Charge: Sword +3
- Level 165: Holy Charge: Sword +3
- Level 166: Holy Charge: Sword +3
- Level 167: Holy Charge: Sword +2, Maple Warrior +1
- Level 168: Maple Warrior +3
- Level 169: Maple Warrior +3
- Level 170: Maple Warrior +3
- Level 171: Achilles +3
- Level 172: Achilles +3
- Level 173: Achilles +3
- Level 174: Achilles +3
- Level 175: Achilles +3
- Level 176: Achilles +3
- Level 177: Achilles +3
- Level 178: Achilles +3
- Level 179: Achilles +3
- Level 180: Achilles +3
- Level 181: Rush +3
- Level 182: Rush +3
- Level 183: Rush +3
- Level 184: Rush +3
- Level 185: Rush +3
- Level 186: Rush +3
- Level 187: Rush +3
- Level 188: Rush +3
- Level 189: Rush +3
- Level 190: Rush +2, Hero's Will +1
- Level 191: Hero's Will +3
- Level 192: Hero's Will +1, Guardian +2
- Level 193: Guardian +3
- Level 194: Guardian +3
- Level 195: Guardian +3
- Level 196: Guardian +3
- Level 197: Guardian +3
- Level 198: Guardian +3
- Level 199: Guardian +3
- Level 200: Guardian +3
Paladin's finally get some new attacking skills to make the class more unique! You start off by maxing Advance Charge, which will allow you to use Charged Blow without cooldown, making it your main attacking skill.
Then you add Heaven's Hammer, which will reduce enemies down to 1 HP in a regular mob, allowing you to two-hit most mobs in the game! Then start adding points into Maple Warrior for the stat increase.
Blast is your main bossing skill and is a single-target damage skill. You can add points into Holy Charge earlier if you're training on mobs weaker to Holy element (skeles!). Then max Achilles for damage reduction, Power Stance for knock-back resistance and finally finish off with maxing Rush to help with mobility.
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