Spirit Blessings are awarded to you once you complete a level in Spiritfall. The reward you get is random, but they can make or break your Dungeon Runs so choosing the best Spirit Blessings is very important.
When you begin a Dungeon run, a selection of Spirit Blessings will be selected as rewards for various levels throughout the run. When you complete a level that rewards a Spirit Blessing, you'll then be offered a random Spirit Blessing from that Divine Spirit Group.
There are 6 Spirit Blessing Groups:
- Sharbora (Green)
- Kelumin (Pink)
- Solesh (Red)
- Nalolik (Yellow)
- Mishved (Light Blue)
- Yamphas (Blue)
Each Spirit Blessing can upgrade your basic attacks: Attack, Launcher, Bolt, Assist and Dash. You can also gain different Spirit Blessing bonus effects.
Sharbora Spirit Blessings
Ability | Effect | Requirements | Effects |
---|---|---|---|
Adamant Attack | Your Attack deals more damage, whenever you Attack you are Poised Attack Damage: +45% |
none | Poised - Opposing attacks deal -25% damage and will not interrupt your actions. |
Adamant Launcher | Your Launcher deals more damage, whenever you Launcher you are Poised Launcher Damage: +55% |
None | Poised - Opposing attacks deal -25% damage and will not interrupt your actions. |
Impervious Bolt |
Your Bolt rapidly damages enemies in a straight path, destroying projectiles on its way. You are Poised while firing. Bolt Damage per Hit: 28 |
none | Poised - Opposing attacks deal -25% damage and will not interrupt your actions. |
Impervious Dash |
Your Dash deals damage to enemies and destroys most projectiles. Remain invincible longer during the Dash. Dash Damage: 12 |
none | |
Twister |
Become Poised and spin rapidly, inflicting damage and pulling enemies in. Aim while spinning to move around. Damage per Hit: 20 |
At least one other blessing from Sharbora. | Poised - Opposing attacks deal -25% damage and will not interrupt your actions. |
Camping |
You deal more damage to enemies the farther away they are. Max Damage Bonus: +17% |
none | |
??? | |||
Equilibrium |
You deal more damage while you are Poised. This effect doubles when at over 50% Health. Bonus Damage While Poised: +10% |
One Of:
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Poised - Opposing attacks deal -25% damage and will not interrupt your actions. |
Ravaging Growth |
Whenever you recover Health, gain bonus damage until you are hit. This effect can stack up to 3 times. Bonus Damage: +8% |
none | |
Resolute Stance |
Your Poised effects persist after the abilities that trigger them are over. Bonus Poised Duration: 0.5 sec |
One Of:
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Poised - Opposing attacks deal -25% damage and will not interrupt your actions. |
Safeguard |
Reduce incoming damage from all sources. This effect doubles when under 15% health. Incoming Damage: -8% |
none | |
Unearthed Verve |
When you open a Relic Chest, restore some Health. Health Restored: +10% |
none | |
Winds Of Change |
When you are hit, deal damage to nearby enemies in a small radius. Area Damage: 30 |
none | |
Zealous Heart | All healing sources are more effective. Gain +10 Max Health. | none |
Kelumin Spirit Blessings
Ability | Effect | Requirements | Effects |
---|---|---|---|
Rending Attack |
Your Attack deals more damage and inflicts Wounded on enemies for 5 sec. Attack Damage: +20% |
none | Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks. |
Render Launcher |
Your Launcher deals more damage and inflicts 2 stacks of Wounded on enemies for 6 sec. Launcher Damage: +30% |
none | Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks. |
Howling Bolt |
Your Bolt is a howl that deals damage in a radius around you and inflects Wounded 3 times for 3 sec. Bolt Damage: 50 |
none | Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks. |
Critical Dash |
Your Dash deals damage twice and inflicts Wounded on enemies for 3 sec. Dash Damage per Hit: 8 |
none | Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks. |
Moon Scar |
Leap diagonally upwards, enemies hit receive 3 stacks of Wounded for 5 sec. Follow up with a downward slash. Slash Damage: 100 |
At least one other blessing from kelumin. | Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks. |
Absolute Magnitude |
Your Essence Multiplier can increase beyond its standard limit. Max Essence Multiplier: x2.3 |
none | Essence - Obtained from slaying enemies. Attack enemies without getting hit to increase your multiplier and extract even more Essence. |
Blood Moon |
Boss enemies have less Max Health at the start of combat. Boss max Health: -8% |
One Of:
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Deep Rend |
Wounded non-boss enemies immediately lose a portion of their Health when taking Critical Damage. Health Lost: -8% |
One Of:
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Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks. |
??? | |||
Lunar Terminator |
Gradually deal more damage to enemies the closer they are to half of their Max Health Max Damage Bonus: +18% |
none | |
Moon Song |
While your Assist is on Cooldown, you deal bonus Critical Damage. Critical Damage: +15% |
One Of:
And One Of:
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Occultation |
Enemies that overlap one another receive bonus damage from your Attack, Launcher, Bolt. Bonus Damage: +10% |
none | |
Open Wounds |
Deal bonus Critical Damage per stack of Wounded applied on the enemy. Critical Damage per Stack: +3% |
One Of:
|
Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks. |
Sharp Claws |
Gain a base chance to deal Critical Damage. Critical Chance: 3% |
none |
Solesh Spirit Blessing
Ability | Effect | Requirements | Effects |
---|---|---|---|
Scorching Attack |
Your Attack deals more damage and inflicts Burn on enemies for 4 sec. Attack Damage: +25% |
none | Burn - Target receives 5 damage per stack every sec. |
Scorching Launcher |
Your Launcher deals more damage and inflicts 2 stacks of Burn on enemies for 5 sec. Launcher Damage: +35% |
none | Burn - Target receives 5 damage per stack every sec. |
Scorching Bolt |
Your Bolt is a flamethrower that damages enemies and inflicts Burn for 5 sec. Closer enmies receive more hits. Bolt Damage: 25 |
none | Burn - Target receives 5 damage per stack every sec. |
Scorching Dash |
Your Dash creates a flaming bird that rushes forth, dealing damage and inflicting Burn for 3 sec. Dash Damage: 16 |
none | Burn - Target receives 5 damage per stack every sec. |
Flaming Leap |
Engulf yourself in flames and rocket your body forwards. Aim your desired launch direction while charging. Leap Damage: 80 |
At least one other blessing from Solesh | |
Bird of Prey |
After your Air Jump, gain increased Cooldown Spped until you land or touch a wall. This effect can stack up to 3 times. Coodown Speed: +6% |
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Combustion |
Enemies inflicted with 5 stacks of Burn will combust, dealing area damage. Combust Damage: 20 |
One of:
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Burn - Target receives 5 damage per stack every sec. |
Ethereal Bounty |
You gain addtional Dust from all sources. Bonus Dust: +10% |
none | |
Flare-Up |
When inflicting a stackable Status Effect on enemies, there is a chance to apply an additional stack. Extra Stack Chance: 12% |
none | |
Incandescence |
When your Essence Multiplier is above x1.5, deal area damage that inflicts Burn for 2sec. every sec. Area Damage: 10 |
none | Burn - Target receives 5 damage per stack every sec. |
Smelting Strength |
While enemies are inflicted with Status Effects, they also receive more damage. Damage per Status Effect: +6% |
none | |
Solargenesis |
Enemies are inflicted with stacks of Burn for 5 sec. when they spawn into the room. Burn stacks on Spawn: 1 |
One of:
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Spread Fire |
When you slay Burned enemies, they pass their Burn stacks to nearby enemies and deal area damage. Area Damage: 10 |
One of:
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Tabula Rasa |
Deal bonus damage at the start of combat rooms, but the effect decreases by 5% every sec. Starting Bonus Damage: +40% |
One of:
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Wings of Flame |
You have +1 Air Jump. When you Air Jump you spread wings of fire that deal damage. Wings Damage: 12 |
Navolik Spirit Blessings
Ability | Effect | Requirements | Effects |
---|---|---|---|
Voltaic Attack |
Your Attack deals more damage and Electrifies you for 4 sec. if it successfully hits. Attack Damage: +30% |
none | Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire. |
Voltaic Launcher |
Your Launcher deals more damage and Electrifies you for 4 sec. if it successfully hits. Launcher Damage: +40% |
none | Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire. |
Chain-Lightning Bolt |
Your Bolt chains to nearby enemies, dealing area damage. Gain +1 Electrified for 3 sec per chain. Bolt Area Damage: 35 |
none | Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire. |
Voltaic-Blink Dash |
Your Dash teleports you a set distance and damages nearby enemies. You become Electrified for 2 sec. Dash Damage: 20 |
none | Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire. |
Lightning Strike |
Electricity drops from above, dealing damage. Touch it to become Electrified for 6 sec. and create a blast that deals double the damage. Lightning Damage: 50 |
At least one other blessing from Naolik. | Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire. |
??? | |||
??? | |||
Celerity |
Gain increased Movement Speed. Movement Speed: +15% |
none | |
Closed Circuit |
You gain increased Cooldown Speed for each active Electrified stack. Cooldown Speed per Stack: +1% |
One of:
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Magnetize |
Your Chain-Lightning Bolt deals more damage and pulls enemies along its path. Bolt Bonus Damage: +20% |
Chain-Lightning Bolt | |
Overcharge |
When you get a stack of Electrified while already having 5 stacks, unleash a shockwave around you (Cooldown: 2sec) Shockwave Damage: 50 |
One of:
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Shock Absorber |
When you are hit, advance all cooldown times and become Electrified for 5 sec. Cooldown Advanced: +15% |
none | Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire. |
Static Electricity |
While you move on the ground, there is a chance that expiring Electrified stacks will re-apply themselves afterwards. Stack Re-Apply Chance: +35% |
One of:
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Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire. |
Thunderclap |
Whenever you jump from the ground while Electrified, deal damage to nearby enemies. Damage per Electrified Stack: 5 |
One of:
|
Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire. |
Time is of the Essence |
Your Essence Multiplier increases faster and can not drop below x1.1 Multiplier Increased Speed: +40% |
None |
Mishved Spirit Blessings
Ability | Effect | Requirements | Effects |
---|---|---|---|
Freezing Attack | Your Attack deals more damage and inflicts Frost on enemies for 6 sec. | none | Frost - Target's Move Speed and Attack Speed are reduced by 15%. |
Freezing Launcher |
Your Launcher deals more damage and inflicts Frost on enemies for 7 sec. Launcher Damage: +60% |
none | Frost - Target's Move Speed and Attack Speed are reduced by 15%. |
Blizzard-Bomb Bolt |
Your Bolt is an ice bomb that explodes on contract, or after 1.5 sec. Enemies damaged are inflicted with Frost for 7 sec. Bolt Damage: 60 |
none | Frost - Target's Move Speed and Attack Speed are reduced by 15%. |
Freezing Dash |
Your Dash deals damage and inflicts Frost on enemies for 4 sec. Dash Damage: 18 |
none | Frost - Target's Move Speed and Attack Speed are reduced by 15%. |
Icicle Rain |
Three Icicles fall from above, dealing area damage and inflicting Frost for 4 sec. Icicle Damage: 60 |
At least one other blessing from Mishved. | Frost - Target's Move Speed and Attack Speed are reduced by 15%. |
Aurora Borealis |
You gain more Essence. The next Spirit Blessing you find will have offers of increased Rarity. Essence gain: +12% |
none | |
Avalanche |
When you Wall Splat enemies inflicted with Frost, they deal damage and inflict Frost nearby. Aura Damage: 25 |
One of:
|
Frost - Target's Move Speed and Attack Speed are reduced by 15%. |
Breaking the Ice |
You deal bonus damage when striking undamaged enemies. Bonus Damage: +40% |
none | |
Cold Presence |
You deal increased damage per nearby enemy inflicted with Frost, up to +30% bonus damage. Bonus Damage per Enemy: +4% |
One of:
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Frost - Target's Move Speed and Attack Speed are reduced by 15%. |
Cooled Down |
All of your Cooldown Speeds are faster. Cooldown Speed: +12% |
||
??? | |||
Ice Shards |
Frost inflicted enemies hit by your Attack or Launcher release a piercing Ice Shard at a random direction. Ice Shard Damage: 6 |
One of:
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Frost - Target's Move Speed and Attack Speed are reduced by 15%. |
Long Winter |
If your Blizzard-Bomb Bolt explodes via timeout, the blast radius is doubled and it deals more damage. Timeout Damage: +60% |
Blizzard-Bomb Bolt | |
??? | |||
Polar Fissure |
Gain bonus damage for 3 sec. after you are hit or after breaking an enemy's shield. Bonus Damage: +20% |
none | |
Snow Surge |
When you slay Frost inflicted enemies, they deal damage and inflict Frost in a small radius. Snow Surge Damage: 25 |
One of:
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Frost - Target's Move Speed and Attack Speed are reduced by 15%. |
Yamphas Spirit Blessings
Ability | Effect | Requirements | Effects |
---|---|---|---|
Dousing Attack |
Your Attack deals more damage and inflicts Drenched on enemies for 4 sec. Attack Damage: +35% |
none | Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack. |
Dousing Launcher |
Your Launcher deals more damage and inflicts 2 stacks of Drenched on enemies for 6 sec. Launcher Damage: +45% |
none | Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack. |
Dousing Bolt |
Your Bolt conjures 3 projectiles that damage enemies and inflict Drenched for 5 sec. Damage per Projectile: 16 |
none | Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack. |
Dousing Dash |
Your Dash unleashes a watery explosion that damages nearby enemies and inflicts Drenched for 4 sec. Stream Damage: 22 |
none | Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack. |
Bubble Shield |
Holt Assist to create a defensive bubble. After absorbing a hit, the bubble will burst, inflicting Drenched for 5 sec and dealing damage. Bubble Explosion Damage: 50 |
At least one other blessing from Yamphas. | Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack. |
Corrosion |
Enemies take bonus Shield Damage based on the amount of Drenched stacks applied on them. Shield Damage per Stack: +6% |
One of:
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Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack. |
Ebb and Flow |
Your Down Attack and Up Attack deal more damage. Bonus Damage: +15% |
none | |
Jaws |
You deal more damage when hitting enemies directly from below. Bonus Damage: +10% |
none | |
Lost At Sea |
Isolated enemies with no other enemies nearby receive more damage. Bonus is halved against Boss enemies. Damage to Isolated Enemies: +10% |
none | |
Shoreline Drift |
You get a random amount of Dust whenever you enter a new room. Max Dust Reward: 10 |
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Tides Of Conflict |
You deal more damage in a room based on the amount of enemy waves spawned. Damage per Spawned Wave: +8% |
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Uncharted Water |
You have bonus damage for each room cleared in the current Region. This effect resets every Region. Damage per Room: +1% |
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Wall Splash |
Enemies take even more Wall Splat damage for each stack of Drenched applied on them. Bonus Damage per Stack: +10% |
One of:
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Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack. |
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