The Dungeon System in Idleon allows players to group together in parties to take on specific challenges and earn various rewards and bonuses for their account. This guide will give an overview of all the different Dungeons in Idleon, the Flurbo Shop and the Dungeon Credit Upgrades.
You can start partying up in Dungeons from the very beginning of your Idleon journey in the World 1 Dungeon Grandfrog's Gazebo. The more you play dungeons, the easier they become as you unlock new weapons, bonuses and stats to help you progress.
How Dungeons Work In Idleon
The Dungeon System in Idleon is a special mini-game which can be completed with other players on Idleon. It has it's own stat system and equipment system, along with several other mechanics that you can upgrade over time to make the dungeon easier.
There is a different dungeon in each world of Idleon.
You don't have to play the dungeon with other players, but it will make your life a lot easier and potentially give better rewards due to progressing further.
To enter a Dungeon, you must be in a party. You can create a party by clicking on the Items menu and selecting the Create New Party button at the top.
Your Dungeon Equipment and Stats are influenced by the Dungeon Credit Shop. This shop has a variety of skills you can upgrade with Dungeon Credits. You'll earn these by participating in Dungeons throughout Idleon.
The Flurbo Shop is where you can spend your Flurbo Points, another currency awarded from Dungeons. The Flurbo Shop, however, effects your stats outside of Dungeons, giving various damage boosts, unique items and special Star Talent Books worth investing in.
Boosted Dungeon Runs
Every week you get 12 Boosted Dungeon Runs for free. They stack and will carry week on week, allowing you to accumulate hundreds (or thousands!) of them until you're ready to use them.
A Boosted Dungeon Run will increase how many Flurbos and Dungeon Credits you get from a Dungeon.
You can use a total of 20 Boosted Dungeon Runs in one go during Happy Hour. You can see the boosted rates in a pop-up just before you enter the run.
You can increase the amount of Boosted Dungeon Runs you get each week by purchasing Dungeon Boosters from the Gem Shop. This is a permanent upgrade, so if you buy 1 ticket for 3 extra runs, you'll gain 15 runs every week for ever.
Dungeon Credit Shop
The Dungeon Credit Shop is split into several sections. You have RNG Items, Stat Boosts and Equipment.
Select Open Shop in the Dungeon Entrance Map.
RNG Items
RNG Items are the orbs that drop during the Dungeon run and give various bonuses. You can also purchase them directly inside the Dungeon with cash that drops from mobs.
Each RNG Item has a rarity. When you pick up an Orb inside the Dungeon, you'll be given a choice of random RNG items to select.
If you select the same RNG Item, the bonus will increase each time.
Certain RNG Items only become available once you have completed the required Achievement.
Skill Name |
Description |
Max Amount |
Increase Per Level |
Max Level |
Requirement |
Helping Heart |
Increases your max HP by 3 |
5 |
0.2 |
10 |
|
Rusty Blade |
Increases your base damage by 3 |
5 |
0.2 |
10 |
|
Mana Crystal |
Increases your max MP by 2 |
4 |
0.2 |
10 |
|
Sandulls |
Increases your Move Speed by 2.5% |
3.5 |
0.1 |
10 |
|
Pan Lid |
Increases your Block Chance by 3%. I Guess pan lids are effective shields! |
4 |
0.1 |
10 |
|
Rabbit Paw |
Increases your Drop Rate by 5% |
6.6 |
0.2 |
8 |
|
Tax Ledger |
Monsters drop 14% more Cash to spend at NPC shop. |
22 |
1 |
8 |
|
Big Ol Belly |
Food heals is 20% more effective, and immediately drops 2 food items! |
35 |
1.5 |
10 |
|
Decaf Latte |
Skilling speed is 25% faster. Things like mining, fishing, and other skill actions. |
41 |
2 |
8 |
|
Sharp Eye |
Increases critical hit chance by 3%. Critical hits are epic! |
6 |
0.5 |
6 |
5 'hunned Copper |
Unbalanced Scale |
All items you can sell are worth 20% more. Bruh, that's so money! |
34 |
2 |
7 |
1.5 Ki'log'grams |
Sugar Rush |
Increases regular attack speed by 15%. Pow pow pow! |
22 |
1 |
7 |
|
Handy Icepick |
Regular attacks have a 25% chance to hit an additional line of damage. |
41 |
2 |
8 |
|
Stardew Drop |
Increase damage by 50% if MP is full. FULL, remember. |
70 |
2 |
10 |
Rat-a-tat-tat |
Grey Grumblo |
Increases damage by 40% if all RNG items you've selected are Grey Rarity |
60 |
2 |
10 |
Naked and Unafraid |
Muscle Memory |
Each skilling action you perform increases damage by +0.5% up to +50% |
0.7 |
0.02 |
10 |
20 Bundles of Jungle |
Boss Skull |
Increases boss damage by 20% |
44 |
3 |
8 |
|
Golden Dice |
Gives you a chance to get an additional Loot Dice based on how much Cash you have at the end. |
35 |
5 |
5 |
2 Tons of Iron |
Plump Dice |
Gives you a chance to get an additional Loot Dice based on how much HP you have at the end. |
35 |
5 |
5 |
Croakin Froge |
Recycler |
Drops a new RNG item to pick up. 5% chance to drop an additional RNG item. |
20 |
0.5 |
30 |
Specializational! |
Sucker Punch |
Increases Critical Damage by +30% |
45 |
3 |
5 |
|
Thorny Rose |
+13 Max HP, but take 6 damage. This can be lethal, watch out! |
18 |
1 |
5 |
|
Battery |
Attack abilities cooldown +25% faster. |
30 |
1 |
5 |
|
Liars Craps |
+15% drop rate, -15% Max HP. |
20 |
1 |
5 |
|
Blood Vial |
+2% Dmg every 1% HP missing, up to 30%. Having more of this item only increases max cap. |
40 |
2 |
5 |
Colosseum Contender |
Fashion Sense |
Equipment drops being of a higher rarity will happen +25% more often. |
41 |
2 |
8 |
Careful, it's Sharp! |
Can of Varnish |
Rusty Blades gives +30% more base DMG. Also comes with 1 Rusty Blade, what a deal! |
42 |
2 |
6 |
Bigtime Bloacher |
Spare Change |
Every 30 seconds, if you're standing still, you'll notice some cash on the floor! |
80 |
5 |
6 |
Wode Together |
Sneaky Cap |
For every minute you go undamaged, +10% crit chance, up to +30%. |
10.5 |
0.1 |
5 |
Well Learned |
Ninja Smoke |
+2 sec of invincibility time whenever you get hit. |
3 |
0.1 |
10 |
Hammer Bub |
Tortoise Shell |
Each time you get hit, +0.3% block chance, up to a max of +6% |
7 |
0.2 |
5 |
Jellyfish Jelly |
Vampire Fangs |
Whenever you kill a monster, 50% chance to heal +1 HP. |
70 |
2.5 |
8 |
Right to Bear Iron |
Dead Book |
+0.6% Dmg and Crit chance for each monster type you defeat, even before getting this. |
0.85 |
0.05 |
5 |
|
Armadillo |
+3 base damage for every 10 Max HP you have. Also gives 2 Helping Hearts, because he loves u! |
3.5 |
0.1 |
5 |
|
Spiky Spine |
Whenever you get hit, deal 120% damage to that monster. If you block, deal a critical hit. |
150 |
5 |
6 |
Blunder Skull |
Single Cut |
Take 10 dmg, and gain +6% dmg. Also, 90% chance this item will drop on the floor again. |
7 |
0.2 |
5 |
Vial Noob |
RNG Voucher |
Selling any enhancer has a 10% chance to drop an RNG item of 1 choice. |
15 |
1 |
5 |
Souped Up Salts |
Prepaid Debit Card |
Auto purchases 4 of each equipment, free of charge. Also multiplies current cash by 1.5x |
1.9 |
0.1 |
4 |
Michelin Ranked |
Super Soda |
Basic attack hits regen 5% mana. Also comes with 1 sugar rush, so you can pop pop pop! |
6 |
0.2 |
5 |
Milky Wayfarer |
3 of a Kind |
For every RNG item you have 3 or more of, get +1 more of that item! |
8 |
0.6 |
5 |
Good Plate |
Angelite |
If you die, use up this item and revive instantly without losing 2 RNG items. Also +20% drop Rate. |
25 |
1 |
5 |
Smirky Souls |
Genesis Sphere |
Choosing a Grey rarity RNG item has a 18.5% chance to drop a new grey RNG item, up to 60% |
20 |
0.3 |
5 |
Good Times Roll |
Shattered Mirror |
Whenever you cast an attack ability, 25% chance to cast it again shorty after for no mana cost. |
30 |
1 |
5 |
Efaunt Trumped |
Transmogrifier Box |
Lose all Grey RNG items that you have just 1 of, and get a new one for each one you lost. |
6 |
1 |
5 |
Vial Connoisseur |
Coin Flip |
Heads you get an Orange RNG item if you have none, tails you get 4 grey RNG items. |
35 |
5 |
5 |
Mutant Massacrer |
Horn of the Foal |
+15% Crit Chance, +600% Crit Dmg, and -60% max HP. Oh, and Non Crits deal no damage. |
750 |
15 |
10 |
House Flipper |
Stone of the Bulwark |
-85% attack speed and mana regen. +30% Block chance and +500% damage. |
600 |
10 |
10 |
I Sawed... |
Triad of Manafine |
+100% Max Mana, +120% Atk cooldown spd. +2% Mana regen every hit, but no more passive regen. |
3 |
0.1 |
10 |
Matrix Wickermen |
Stat Boosts
Selecting the Stat Boosts tab will allow you to spend Dungeon Credits on Passive Stats (only applied during the Dungeon) and Utility Traits.
Utility Traits
Utility Traits unlock when you reach a certain Dungeon Rank Level (shown in the top left of the Dungeon). You can only choose one Utility per trait.
Utility Trait |
Rank |
Option 1 |
Option 2 |
Option 3 |
Option 4 |
Beginner Traits |
5 |
+5 Max HP |
+3 Base Damage |
+5 Max MP |
N/A |
Kinda Cool Traits |
10 |
Start each dungeon run with 2 grey RNG items |
Start each dungeon run with 1 green RNG item |
50% to start each dungeon run with 1 blue RNG item |
N/A |
Strategy Traits |
15 |
Each grey RNG item also gives +1% drop chance |
Each green RNG items also gives +1 base dmg |
Each Blue RNG item also gives +3 base mana |
Each purple RNG item also gives +5 base dmg |
Da Cred Traits |
20 |
Dungeon Credits drop +30% more often from mobs and bosses |
Dungeon Flurbos, the pink ones, drop +30% more often from mobs and bosses |
|
|
Drop Drip Traits |
25 |
Enhancers drop from mobs instead of equipment 25% more often |
Equipment drop from mobs instead of enhancers 25% more often |
Weapons drop instead of armor ~ jewelry 25% more often |
Armor ~ jewelry drop instead of weapons 25% more often |
Cash Money Traits |
30 |
Shop prices of Equipment scales up 30% slower |
Shop prices of enhancers scales up 40% slower |
Shop prices of RNG items scale up 15% slower |
|
Choiiice Traits |
35 |
RNG items from shops sometimes have +1 choices |
RNG items from anywhere but shops sometimes have +1 choices |
Higher rarity RNG items, aka green or better, are 25% more likely |
|
Royale Traits |
40 |
100% chance to start each dungeon with 1 purple RNG item of 4 choices. |
Start each dungeon with 2 green, 2 grey, and 2 blue RNG item |
|
|
Endothelium Traits |
50 |
Max HP is 2, mobs deal 1 dmg, but you start with 5 Blue RNG items. |
Buying RNG items from shop gives 2 instead of 1, but only 40% of the time. |
Max MP is 1. Also +150% basic attack spd and start with 1 purple RNG item of 4 choices |
Each RNG item gives +1% Dungeon Credits (Other Endothelium Traits give this bonus too! |
Passive Stats
The following stats can be upgraded and are applied to your character during a Dungeon run.
It costs a total of 9,380 Credits to max a stat.
Stat |
Max Level |
Max HP |
+100 |
Max MP |
+100 |
Base Damage |
+50 |
Total Dmg |
+125% |
Crit Chance |
+25% |
Move Speed |
+35% |
Block Chance |
+25% |
Drop Rarity |
+75% |
Equipment
The Equipment tab allows you to upgrade any equipment drops during the Dungeon run. Certain items require you to have a certain Idleon Class to unlock it.
Equipment |
Common |
Neato |
Superb |
Fabled |
- |
Hat |
- |
Get a Lv .25 Warrior |
Get a Lv.50 Shaman |
Get a Lv.90 Hunter |
Get a Lv.200 Death Bringer |
Top |
- |
Get a Lv. 25 Archer |
Get a Lv.55 Wizard |
Get a Lv.100 Squire |
Get a Lv.180 Arcane Cultist |
Bottom |
- |
Get a Lv. 25 Mage |
Get a Lv.60 Bowman |
Get a Lv.110 Elemental Sorcerer |
Get a Lv.190 Royal Guardian |
Shoe |
- |
Get a Lv. 35 Barbarian |
Get a Lv.70 Hunter |
Get a Lv.120 Divine Knight |
Get a Lv.210 ? |
Pendant |
- |
Get a Lv. 35 Journeyman |
Get a Lv. 70 Journeyman |
Get a Lv. 125 Beast Master |
Get a Lv. 200 Wind Walker |
Ring |
- |
Get a Lv. 40 Bowman |
Get a Lv. 75 Barbarian |
Get a Lv.125 Maestro |
Get a Lv.220 ? |
For weapons, you can upgrade the weapon using Dungeon Credits. It increases the Starting Weapon you have and your Weapon Limit (the max level weapon that can drop during the dungeon).
The weapon type will change depending on which class you currently are playing the dungeon with.
Starting Weapon |
Weapon Limit |
Credits |
Weapon I |
Weapon II |
1 |
Weapon I |
Weapon III |
9 |
Weapon II |
Weapon IV |
20 |
Weapon II |
Weapon V |
38 |
Weapon III |
Steel Axe I |
66 |
Weapon III |
Steel Axe II |
161 |
Weapon IV |
Steel Axe III |
|
Weapon IV |
Steel Axe IV |
|
Weapon V |
Steel Axe V |
|
Weapon V |
Royal Bayonet I |
|
Steel Axe I |
Royal Bayonet II |
|
Steel Axe I |
Royal Bayonet III |
2,603 |
Steel Axe II |
Royal Bayonet IV |
|
Steel Axe II |
Royal Bayonet V |
|
Steel Axe III |
|
|
Steel Axe III |
|
|
Steel Axe IV |
|
|
Steel Axe IV |
|
|
Steel Axe V |
|
|
Steel Axe V |
|
|
Dungeon Flurbo Shop
The Flurbo Shop uses Flurbo points to purchase items and stat boosts. This shop gives rewards used for outside the dungeons, including passive stat boosts.
Keychains
Keychains will give you a randomly selected Keychain depending on the rarity you purchase. They go into the Keychain equipment slot.
Check out the Keychain Guide for what Keychains you can get.
Each Keychain can roll random stats based on it's tier.
Image |
Item |
Keychains |
Cost |
|
Mini Keychain |
Random Tier 1 Keychain |
50 |
|
Average Keychain |
Random Tier 2 Keychain |
500 |
|
Deluxe Keychain |
Random Tier 3 Keychain |
3,000 |
Pendants & Rings
You can also purchase Pendants and Rings. These items are unlocked as you purchase the previous one in their category.
Image |
Item |
Stats |
Cost |
|
Cedar Pendant |
- STR: 1
- AGI: 1
- WIS: 1
- LUK: 3
- Accuracy: 13
- Upgrade Slots: 1
|
30 |
|
Fishhead Pendant |
- STR: 3
- Fishing EXP Gain: +15%
- Purple Depth: +15
- Upgrade Slots: 2
|
125 |
|
Deathly Cluster Pendant |
- Weapon Power: 3
- Mob Respawn: +10%
- Upgrade Slots: 2
|
600 |
|
Hallowed Tail Pendant |
- STR: 1
- AGI: 1
- WIS: 1
- LUK: 3
- Multikill: 30%
- Upgrade Slots: 2
|
2,500 |
|
Persephone's Bouquet |
- STR: 1
- AGI: 1
- WIS: 1
- LUK: 3
- Skill AFK Gains: 15%
- Upgrade Slots: 0
|
12,500 |
|
Elf Twist Ring |
- Defence: 7
- Upgrade Slots: 2
|
20 |
|
Rex Ring |
- STR: 2
- AGI: 2
- WIS: 2
- Skill Efficiency: 5%
- Upgrade Slots: 2
|
80 |
|
Bejeweled Ring |
- LUK: 7
- Defence: 4
- Monster EXP: 5%
- Upgrade Slots: 3
|
400 |
|
Tenacity Ring |
- Total Damage: 6%
- Upgrade Slots: 4
|
2,000 |
|
The Emperor King's Black Opal |
- STR: 30
- AGI: 30
- WIS: 30
- LUK: 30
- Weapon Power: 8
- Defence: 8
- All Stats: +6%
|
10,000 |
Star Talents
Star Talent Books will give you a Star Talent book of a random level between 1 and 100. To unlock other Star Talents, you must reach a certain Star Talent Level in the previous book to unlock them.
Star Talent |
Description |
Cost |
Unlock Requirement |
Supersource Talent |
Base Efficiency for all Skills. Mining, Choppin, Fishing, everything! |
15 |
- |
Dungeonic Damage Talent |
% damage for every power of 10 Dungeon Credits you've earned |
50 |
Lv.70 Supersource Talent |
Milkyway Candies Talent |
% chance to get a Time Candy if AFK 30+ hrs. Longer AFK boosts candy quality |
80 |
Lv.80 Dungeonic Damage Talent |
Action Frenzy Talent |
% Speed for all Skills. Zoom zoom! Isn't that what you zoomers are all about? |
200 |
Lv.90 Milkyway Candies Talent |
Mega Crit Talent |
% Crit chance. If over 100% crit chance, can Mega Crit for % more dmg. |
400 |
Lv.100 Action Frenzy Talent |
Non-Dungeon Stats
All of these stats apply to all your characters on your account outside of dungeons.
Stat |
Max Level |
Weapon Power |
19.2 |
Talent Pts |
50 |
Class Exp |
15% |
Skilling Exp |
30% |
Monster Cash |
25% |
Accuracy |
50% |
Defence |
50% |
AFK Gains |
5% |
Idleon Dungeons
World 1 Dungeon
World: Blunder Hills
Dungeon: Grandfrog's Gazebo
Requirements: None
World 2 Dungeon
Todo
World 3 Dungeon
Todo