The Weekly Battle mini-game can be found in World 2 Yum-Yum Desert and allows you to earn trophies that you can spend on a variety of goodies. Each week a different boss battle will be chosen, where you will need to select the right moves to defeat it.
- How Weekly Battle Works
- Weekly Battle Bosses
- Weekly Battle Themes
- Weekly Battle Moves
- Weekly Battle Shop
You can begin the Weekly Battle boss fight by selecting the NPC at the top-right of Yum-Yum Grotto (the home map of World 2). The NPC will change depending on which boss has been chosen for that week.
How Weekly Battle Works
Each week a random boss will be chosen for all IdleOn players to face. There are 5 difficulty levels and defeating each one will reward you with a currency called Trophies.
You can spend your Trophies in the Weekly Battle Shop, which holds a variety of different items that rotate each week.
When facing a Weekly Battle, you will cycle through all your IdleOn characters to perform an action.
You start with your first IdleOn character and are given 3 different options. These options can be one of three types:
- Attack - These usually deal direct damage to the boss
- Buff - These will increase the damage of your Attack options
- Misc - These can buff your stats outside of the Weekly Battle. They are reset each week.
The amount of damage you deal is based on the Boss's Theme. A Boss has up to three themes and each time one of your IdleOn character takes a turn, the damage is based on one of the themes for that boss.
The theme of the boss can be see in the middle of the UI beneath your character.
Once all your character's have taken their turns to act, you'll have the option to reset the fight to the first difficulty. You only get one reset per day.
Weekly Battle Bosses
Below you can find all the Weekly Battle Bosses that can be chosen.
Defeating each Boss level rewards you with a specific amount of trophies (total 35 per boss):
- Level 1: 6 Trophies
- Level 2: 7 Trophies
- Level 3: 7 Trophies
- Level 4: 7 Trophies
- Level 5: 8 Trophies
Boss | Level 1 HP | Level 2 HP | Level 3 HP | Level 4 HP | Level 5 HP | Themes |
---|---|---|---|---|---|---|
![]() Eclectic Lazlo |
200 HP | 520 HP | 1352 HP | 3515 HP | 9140 HP | Choppin LV of 60 Worship LV of 50 Class LV of 175 |
![]() Decibop Box |
250 HP | 700 HP | 1960 HP | 5488 HP | 15366 HP | Fishing LV of 50 5 Digits of Stiltmole Kills Choppin LV of 60 |
![]() Mutalius Cuboid |
300 HP | 810 HP | 2187 HP | 5905 HP | 15943 HP | Catching LV of 50 5 Digits of Green Mushroom Kills Alchemy LV of 50 |
![]() Jupiteye Major |
400 HP | 1000 HP | 2500 HP | 6250 HP | 15625 HP | Trapping LV of 40 Construction LV of 50 Class LV of 175 |
![]() The Nugenator |
100 HP | 370 HP | 1369 HP | 5065 HP | 18742 HP | 5 Digits of Crabcake Kills Cooking LV of 35 Mining LV of 60 |
![]() Fat Eggplonk |
600 HP | 1380 HP | 3174 HP | 7300 HP | 16790 HP | Alchemy LV of 50 Class LV of 175 5 Digits of Green Mushroom Kills |
![]() Mollo Gomm |
1000 HP | 1900 HP | 3610 HP | 6859 HP | 13032 HP | Mining LV of 60 Material Carry Cap of 10000 Class LV of 175 |
![]() Unit T-31 |
200 HP | 600 HP | 1800 HP | 5400 HP | 16200 HP | Laboratory LV of 60 Divinity LV of 50 5 Digits of Ram Kills |
![]() SWR Containment |
350 HP | 910 HP | 2366 HP | 6152 HP | 15994 HP | Cooking LV of 35 5 Digits of Choccie Kills Construction LV of 50 |
Weekly Battle Themes
Below you can find all the themes available. Each boss has three set-in-stone selected themes.
Description | Theme | Max |
---|---|---|
You notice a weakspot that could be further exposed with a swing of your pickaxe... | Mining LV of | 60 |
A small hole on the speaker glistens in the light, just large enough to fit a fishing hook in... | Fishing LV of | 50 |
It looks like the boss is literally made of wood... fortunately your hatchet is on hand. | Choppin LV of | 60 |
The air feels electric, as though there are spirits abound. Maybe they could be of assistance... | Worship LV of | 50 |
Knowing which toxins will be most effective will aid in your next move... | Alchemy LV of | 50 |
Perhaps a bone could be dislodged by entangling it with the end of your net... | Catching LV of | 50 |
Trapping critters has given you a keen sense of where best to strike... | Trapping LV of | 40 |
You don't quite know why, but your ability to cook various meals fills you with confidence! | Cooking LV of | 35 |
All that time spent in the tube has got to be useful for something, right? Maybe this situation? | Laboratory LV of | 60 |
You notice the divine signaling to you from their volcanos with what is likely helpful advice... | Divinity LV of | 50 |
A good bill of health can help turn any fight around, regardless of the opponent. | Max HP of | 50000 |
The wisdom that comes with large mana reserves will make your moves that more effective... | Max MP of | 50000 |
You take a moment to pinpoint the small areas of weakness to aim for... | Accuracy of | 200000 |
You've heard that great defence is the best offence, and are hoping it holds true here... | Defence of | 100000 |
With a spring in your step, you consider how best to use your agile frame to your advantage... | Movement Speed of | 220 |
There's got to be something useful in that massive inventory of yours... | Material Carry Cap of | 10000 |
You've learned a thing or two from all your past endeavors, making your next move all the better... | Completed Quests | 100 |
Cake by cake has fallen before you, and how different could a massive boss really be from a cake? | Digits of Crabcake Kills | 5 |
You lean on the vast amount of experience you've accumulated to drive your decision... | Class LV of | 175 |
Even something as trivial as defeating the weakest opponent can be helpful if done endlessly... | Digits of Green Mushroom Kills | 5 |
Standing firm against charging mobs has given you determination in situations like this... | Digits of Ram Kills | 5 |
The hours you've spent learning to fight with a height disadvantage are sure to pay off here... | Digits of Stiltmole Kills | 5 |
Knowledge and skills can only get you so far, but THIS is something you can always rely on... | Digits of Max Damage | 7 |
Dissecting the choccie monsters gives a deep understanding of... wait how does this help? | Digits of Choccie Kills | 5 |
Construction is a lot more than just building, it's also about breaking stuff... | Construction LV of | 50 |
Weekly Battle Moves
Battle moves are randomly decided each round. They can be of either (ATTACK), (BUFF) or (MISC).
Misc Moves can give bonuses outside of the weekly battle to your IdleOn characters, but they are reset each week.
Type | Description |
---|---|
Attack | You steady your nerves and strike the boss directly, dealing x damage |
Buff | You drop your weapon, drawing attention and allowing the next ATTACK to deal x% more damage |
Buff | You tell the others of a new technique, so every ATTACK in the future deals x% more damage |
Misc | Tired and slightly agitated, you take a tea drinking break, giving +x% Class EXP for all characters. |
Attack | You burn their skin, dealing x damage. This exact damage re-triggers each time an ATTACK is chosen. |
Buff | You conjure a friendly spirit, which boosts all damage dealt to boss by x% |
Attack | You clamp a cursed ring to their toe, dealing x damage now and each time a BUFF is cast in the future. |
Attack | Dual wielding the next characters weapon, you deal x damage, but the next char can't choose ATTACK. |
Misc | You add extra chilly cheese to everyone's hotdogs outside the fight, giving +x% DMG to all characters |
Attack | You just start randomly grabbing weapons, dealing x damage, but the next 2 chars can't choose ATTACK. |
Buff | You cast a gross but effective fog, increasing all damage by x%, but the next char can't choose BUFF. |
Attack | You trip and fall dealing x damage lmao, but the boss's HP gets set to 30% from laughing so hard. |
Buff | You align the energy in the air, so that the next BUFF is 2x more powerful, except for this one. No 4x for you. |
Buff | You create a portal to the 'oof owie' dimension, so that whatever damage hits the boss next is doubled. |
Misc | You notice a trophy on the ground, and run to pick it up instead of attacking. |
Attack | Deal x damage for each previous ATTACK cast. If 3 or more, rewind a character and reset number of casts |
Buff | Boost all damage by x% for each previous BUFF cast. If 3 or more, rewind a character and reset number of casts |
Misc | You reminisce on all the times MISC was cast. If 2 or more, rewind back to 1st character. This only works once. |
Misc | You tell a really freakin' funny joke to your final character, who gets to select an extra turn! |
Attack | You sense weakness and deal a crushing blow of x damage. If boss is under half HP, damage is dealt twice. |
Attack | Punch them into yesteryear, dealing x damage. If 9+ ATTACK casted, rewind to 1st character. Only works once. |
Buff | Summon a blackhole, boosting all damage by x%. If 9+ BUFF casted, rewind to 1st character. Only works once. |
Weekly Battle Shop
Each week the items in the Weekly Battle Shop rotate. You can spend any Trophies you have earned from the Weekly Battle here.
The shop will usually have two UI themes and two items to buy.
UI Themes
UI Theme | Cost |
---|---|
![]() Galaxy UI |
50 Trophies |
![]() Hardwood UI |
15 Trophies |
![]() Deadwood UI |
15 Trophies |
![]() Corkboard UI |
25 Trophies |
![]() Catacomb UI |
40 Trophies |
![]() Rift UI |
35 Trophies |
![]() Magma UI |
40 Trophies |
![]() Grassy UI |
30 Trophies |
![]() Sandburn UI |
25 Trophies |
![]() Graveyard UI |
20 Trophies |
![]() Goldwood UI |
60 Trophies |
![]() Peachwood UI |
20 Trophies |
Items
Item | Description | Cost |
---|---|---|
The legendary Pink Headband | 999 | |
25 Skulls for Killroy's Shop, deposited instantly for use | 14 | |
![]() |
Trophy Star Talent book with random Max LV up to Lv 100 | 25 |
![]() |
Death Star Talent book with random Max LV up to Lv 100 | 25 |
A little crow on a hat, perfect for premiumify-ing | 125 | |
100 Gold Food of the type shown to the left | 12 | |
1000 Statues of the type shown to the left | 12 | |
Alter your daily reset time forward or backward by 15 mins | 2 | |
Shift time forward by 24 hours, triggering daily bonuses and resets | 30 |
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